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Until a prince-like childhood friend becomes a sow- [1,02] (Teddy bear ) [uncen] [2021, jRPG, Depression/Depressing, Dirty Talk, Drugs, Cuckoldry (Netorare), Ahegao/Gapeface, SM, Fiendish/Brutal, Anal] [jap]
Until a prince-like childhood friend becomes a sow- / NTR~王子様な幼馴染が雌豚になるまで~ / Пока похожий на принцессу друг детства не станет свиноматкой- Год выпуска: 2021 Дата релиза: 2021/01/05 Жанр: jRPG, NTR, Depression/Depressing, Dirty Talk, Drugs, Cuckoldry (Netorare), Ahegao/Gapeface, SM, Fiendish/Brutal, Anal Цензура: Есть Разработчик/Издатель: Teddy bear (テディベア) Платформа: PC/Windows Тип издания: Оригинальная (лицензионная) Таблэтка: Не требуется Версия: 1,02 Язык игры (сюжет): Японский Язык интерфейса: Японский Язык озвучки: Японский Системные требования (минимальные): ОS: Win 7/8.1/10 | CPU: 2x@2.4 GHz | RAM: 4 GB | DirectX:9.0 | HDD: 1 GB Описание: ~ Synopsis ~ The main character, Mamoru Sato, is an ordinary student with no such characteristics.
His grades are medium, and his motor nerves are average.
He isn't particularly talented, and he's not very good at it.
On the other hand, his childhood friend, Makoto Asahi, was a perfect human being in both Bunbu and Budo, and with his handsome face, which was as good as a man, he was extremely popular as a prince of the school even though he was a woman.
contents
[Game overview] An almost airy mob character hero and a popular childhood friend heroine.
At first glance, they didn't seem to have much to do with each other, but in reality they were so close that they went to school together every day.
Mamoru and Makoto lie side by side and head to the school today while enjoying casual conversation. "I'm happy enough as it is, but I wish I could confess to her someday ..." The hero walks happily while thinking about such things, but with the appearance of a certain transfer student, the peace of the two ends quietly. ~ Character introduction ~ Mamoru Sato: An ordinary human being who recognizes himself and others.
He is a childhood friend of the heroine, and because his house is next door, he goes to school together every day. Makoto Asahi: A superhuman heroine who is perfect in every aspect.
He is treated as a prince by a female student at the school, but he is dissatisfied with the treatment. Go Suzuki: A defect with rotten sexual roots with rich parents.
Relying on the power of his parents, a certain incident led him to pay attention to the heroine. ~ Game content ~
This work is an RPG game where you can experience NTR.
The story progresses from the perspective of the main character, and the H scene is recollected from the perspective of the heroine.
You can avoid NTR events by capturing the mystery-solving mini-games that occur at key points.
However, you can also proceed with the NTR event by intentionally failing to capture it.
Happy end and bad end. Which one you choose is up to the player.
Please enjoy the heart-wrenching NTR experience.
It was ~ H situation ~ ・ Rep
・ Mouth
・ Sex
・ Anal sex
・ Gangbang ………… etc. ~ Specifications (~ ・ Basic CG number: 11 (difference of 100 or more)
・ Number of H scenes: 25 (including ED)
・ Number of endings: 5
・ There is a recollection room and a fully open switch for erotic scenes.
Прохождение
[Game overview]
~ Stage 1 ~ After listening to Suzuki's conversation in front of the stairs on the 3rd floor, examine the (memo) placed at the bottom left of the 2nd floor.
Then check the warehouse door on the first floor and enter your password. The warehouse password hint is a note on the second floor.
Please enter the number of gambling facilities on the second floor according to the memo. After the event in the warehouse, return to the 3rd floor again to get (tap water).
Tap water can be obtained by talking to the sink or by examining the brown pot placed on the table. If you enter the warehouse with tap water at the end, stage 1 is clear. ~ Stage 2 ~ First check the fire alarm in the tavern kitchen. The mark of the fire alarm is a blue lamp. After setting the flag, you will enter the warehouse where the bar owner was in and out.
Go to the back while moving the boxes in the warehouse, check the glowing shelves, and secure a lighter. Now that we have a fire, we will look for fuel. Examine the bottle next to the iron pot and get an empty bottle.
Then go outside the kitchen and check out the drums left on the left side of the store.
Only with an empty bottle (bottle with oil) can be obtained. Finally, go back into the kitchen and talk to the iron pot next to the sink, and stage 2 is clear. ~ Stage 3 ~ After entering the underground facility, proceed to the place where the red carpet is laid in the lower right and trigger the event. After watching the event, you will be able to check all the rooms.
After entering the storage room in the upper basement to get the (stepladder), check the safe in the back of the room. The hints for the password of the safe are the "room number" attached to the wall at the bottom of the basement, and the "cake" and "alphabet table" placed in each room. First, convert "cake" to English.
Cake = cake Then replace "cake" with the numbers in the order of the "alphabet table".
c is 3rd, a is 1st, k is 11th, e is 5th
c = 3 a = 1 k = 11 e = 5 If you rearrange these numbers in the order of "room number" and enter the password, the safe will be opened (master key). After getting the master key, go to the bottom of the basement again and get the (tool box) in the room with room number 1. The (tool box) can only be removed if you have the (stepladder). After that, use the (master key) to go to the back of the locked door, and check the barricade sign with the ✕ mark placed in the men's toilet to clear stage 3.
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The above is the capture information for each stage. I put a lot of effort into thinking about the riddles of stage 3, so I can't solve the riddles! When I received the comment, I was very happy that it worked as a riddle. If I have a chance, I would like to think about these mysteries and create a gimmick.
@The warehouse password hint is a note on the second floor.
Please enter the number of gambling facilities on the second floor according to the memo.@
Facilities три, а цифры надо дать четыре. Подстава. Может у кого есть код?
Я тупой не могу решить загадку на stage 3. Если кто-то решил как открыть сейф, пожалуйста объясните). Не могу понять смысл подсказки в прохождение. Благодарю преждевременно. ))
Отличные загадки, хер просышь, что делать.... Подсказка от пароля для двери "1.Азартные игры 2.север, юг, восток и запад....." че это значит вообще.... Дайте пароль
Walkthrough:
[Game Review]
~ Stage 1 ~.
After listening to Suzuki talk in front of the stairs on the 3rd floor, examine the (memo) located at the bottom left on the 2nd floor.
Then check the warehouse door on the second floor and enter the password. The password hint for the warehouse is in the memo on the second floor.
Enter the number of game establishments on the second floor according to the memo. After the warehouse event, go back to the 3rd floor again to get (tap water).
You can get tap water by talking to the sink or by examining the brown pot on the table. If you enter the warehouse with tap water at the end, stage 1 is passed. ~ Stage 2. First, check the fire alarm in the tavern kitchen. The fire alarm sign is a blue lamp. After setting the flag, you will enter the warehouse where the owner of the bar went in and out.
Go to the back by moving the drawers in the warehouse, check the glowing shelves and take the lighter. Now that we have a fire, look for fuel. Examine the bottle next to the iron pot and take the empty bottle.
Then go out of the kitchen and examine the barrels left in the left side of the store.
Only from them you can get the empty bottle (oil bottle). Finally, return to the kitchen and talk to the iron pot next to the sink and stage 2 will be passed. ~ Stage 3. As you enter the underground room, make your way to the place where the red carpet is laid out in the lower right corner and summon the event. After viewing the event, you will be able to check all the rooms.
After entering the storage room in the upper basement to get the (stepladder), check the safe in the back of the room. The clue to the password to the safe is the "room number" pinned to the wall at the bottom of the basement, as well as the "cake" and "alphabet table" placed in each room. First, translate the word "cake" into English.
Cake = cake. Then replace "cake" with the numbers in the order of the "alphabet table".
c is 3rd, a is 1st, k is 11th, e is 5th
c = 3 a = 1 k = 11 e = 5 If you rearrange these numbers in the order of "room number" and enter the password, the safe will be opened (master key). After getting the master key, go down to the lower part of the basement again and take the (toolbox) in room number 1. You can remove the (toolbox) only if you have a (stepladder). Then use the (master key) to go to the back of the locked door and check the barricade sign with the ✕ sign installed in the men's room to pass step 3.
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Above is the capture information for each stage. I put a lot of effort into thinking about the puzzles of stage 3, so I can't figure them out! When I received the comment, I was very happy that it worked as a puzzle. If I get a chance, I'd like to think about these riddles and create a gimmick.
Я немного разобрался с этими паролями, на первом уровне нужно поставить цифры по количеству игровых столов и автоматов, но порядок там не верно указан пароль вроде 2464, цифры эти насчет порядка не уверен, в 3 уровне там тоже пароль, будет напутано с порядком цифры 3-1-11-5 порядок 3-11-5-1